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We are a team of twelve undergraduate students at UCSC working on a senior capstone project. This is a collaboration between Art and Design: Games and Playable Media B.A. and Computer Science: Computer Game Design B.S.

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Lead Programmer & VFX Artist

Adrian Vasquez

As a game designer, programmer, and generalist, I've love seeing game development happen in multiple disciplines. It's always a pleasure surrounding and working with fellow game devs, and this was especially true with the SpiritKin team.

  • Personal website
  • LinkedIn
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AI & Systems Programmer

Brandon McDonald

I'm an AI and Systems programmer. I worked on the Enemy AI, curses, their interactions with buffs and the player, the code that handles the UI for buffs and curses alike, and the script to purify curses in the springs.

  • LinkedIn
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2D Artist

Caitlin "Cate" Morgan

Hi, I’m a second year Art Major who worked on Spirit Kin’s environmental and sky texturing. I was the 2D foliage artist, plant concept artist, UI concept artist, UI artist, and colorist.

  • LinkedIn
  • Twitter
  • Instagram
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AI & Systems Programmer

Elijah "Ely" Rossman

Hey, I'm an AI & Systems Programmer for Spirit Kin. I led development on enemy AI and enemy spawning. I also assisted in UI/UX design and implementation.

  • LinkedIn
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Sound Designer & Music Composer

Eui Chan Jung

Hi, I'm the sound designer of Spirit Kin. I designed and implemented all the sound effects and background music that help establish an immersive experience for the player and provides great feedback in the gameplay.

  • LinkedIn
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3D Environment Artist

Hoang Huynh

Heyo, I'm an AGPM senior and 3D Environment Artist for Spirit Kin. I was responsible for concepting, modeling, and texturing a variety of main assets as well as side assets in order to bring the Spirit Kin world to life.

  • Artstation
  • LinkedIn
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Systems Programmer

Larry Li

I'm a Senior student at UCSC majoring in CSGD. I'm the system programmer at SpiritKin Inc.

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  • LinkedIn
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3D Environment Artist & Level Designer

Nathan Tejeda

Hi, I'm a fourth year Game Design student at UCSC. For Spirit Kin I worked on environmental and prop modeling, texturing, all of the lighting, and I designed the levels layout.

  • Artstation
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Producer

Ryan "Shen" Chen

I'm an AGPM major at UCSC working as a full time producer for the team. I oversee each department's progress, manage multiple meetings weekly, and ensure task deadlines.

  • LinkedIn
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3D Environment Artist & VFX Artist

Shaurya Bansal

I was primarily a 3D Modeler for some environmental assets on this project and I had the responsibilities of making a few vfxs as well. Additional duties also including importing and texturing mine and my teammates assets as well.

  • LinkedIn
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Lead 3D Character Artist, 2D Artist, & Character Animator

Tristan Dunlop

I am an AGPM major at UCSC working as the Lead Character Artist creating concept art, 3D modeling, rigging, animation, and texturing character assets; I am also responsible for making 2D UI elements and menu splash art.

  • LinkedIn
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Level Designer & Scene Designer

Yukai Liu

I mainly worked on the initial world level design layout, designed 4 battle arenas, created the game's buff system loop, and also implemented the floating lantern scene.

  • LinkedIn

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